Saturday, June 26, 2010

Difference in 25 Heroics Vs Normal (Part1)

As usual, I had to find out more about the fights before I can go for it...since even after reading I might do still funny things...writing it down will help me remember them better...

Heroic Lord Marrowgar



More dmg in general, Coldflame will now stay on the ground for 8 seconds, instead of just 3s. Marrowgar will now continue casting Bone Spike Graveyard during Bone Storms. Meaning when he does his spinning, he will still "stick" pple in the air. No wonder Zero says that healers should heal the person that is being impaled by this boss...The boss will also do an extra charge during each Bone Storm.


Heroic Lady Deathwhisper



Cultists will continue to spawn - one Cultist from the entrance of the room on 10-man, and three on one of the sides on 25-man.

She will start mind controlling people on 10-man (one at a time), and continue using Dominate Mind on three people in 25-man. Phase 2, Lady Deathwhisper is not tauntable so must make sure tanks are always highest on threat, and that one tanks taunts the boss just before her shield dissipates.

Unresistable Frostbolts, these MUST be interrupted...hhhmmmm...OMG....I also heard from Zero that you cannot be hit by Ghost..."One shot one kill"....

Heroic Gunship Armory



We did Gunship Heroics in 10 man so no problem...

Heroic Deathbringer Saurfang



Blood Beasts catching Scent of Blood — 5 seconds after spawning, reduces the movement speed of the entire raid by 80% for 10 seconds. Deathbringer Saurfang will heal for 20% HP if a mark of the fallen champion dies. Blood power gain is also much faster. Blood Beasts will also hit hard enough to one shot any non tank...There will be six marks on 25-man...OMG...

Heroic Festergut



The big addition in heroic mode is Malleable Goo. The playful Professor Putricide periodically flings Malleable Goo from his balcony as he watches the fight. Everyone even the Tanks are possible target for malleable goo.

If players are in the blast radius they take damage and suffer a 12 seconds 250% attack/casting speed debuff. If DPS are debuffed you will have difficulty beating the enrage timer. If healers are debuffed, the tank will probably die.

All players must know how to position themselves to get innoculated while not getting blasted by Malleable Goo.

Heroic Rotface



Professor Putricide will come to the balcony and cast Vile Gas on random players. He will not cast on melee if there are at least 8 players in range. Make sure you always have enough players standing outside of Rotface's melee range, especially when your designated Vile Gas 'soakers' are moving to dodge ooze flood. A vile gas targeted at the tank/melee group can easily wipe the raid.

Mutated Infection, Ooze Flood deals more dmg...

Heroic Professor Putricide



OMG PP in heroics? Mist be madness....

Professor Putricide gains Unbound Plague deals increasing damage every second lasting for 60s, players will be killed within approximately 15s after being infected.

It will jump to anyone within 3 yards, leaving a Plague Sickness debuff every time it jumps, dmg from Unbound Plague increases by 300%, stacking infinitely.

During change of phase Professor Putricide debuffs half the raid with the Ooze Variable and half the raid with the Gas Variable. Volatile Ooze and Gas Cloud will spawn at the same time. Players may only attack targets matching their variable. LOL...how interesting...

I guess I will study the rest later...too many to digest...Found most of the information from http://www.wowwiki.com/

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