Ok last minute preparation, printed out what is posted on guild's forum so that I can read about it on my 1 hour trip home...couldn't have done that earlier since my mentor in RL was admitted to hospital and went to visit her...
ok not as complicated as Festergut even though they look alike...Rotface needs 2 tanks are needed for this fight...One for the boss, and one to kite the Big Ooze add...Totally love tankspot.com and www.stratfu.com
First off, tank him in the center. The raid should all stick close.
Slime Spray
Raining Green Ooze. Deals 6k Nature dmg to enemies in cone in front of the caster every second for 5 seconds. You just have to run under the boss to get away from the spray
Mutated Infection
The Mutated Infection inflicts 4k dmg every 1 sec and reduces healing received by 50% for 12 sec. After the Infection is removed a small ooze is created at the target's location.
Small Slime Abilities
Sticky Ooze
Sprays a puddle of green goo near a target, inflicting 4k Nature dmg every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.
Weak Radiating Ooze
The Weak Radiating Ooze inflicts 4.5k dmg to enemies within 10 yards, it will also cause the Little Ooze to merge with other nearby Ooze.
Large Slime Abilities
Sticky Ooze
Sprays a puddle of green goo near a target, inflicting 4k Nature dmg every 1 second and decreasing movement speed by 50% for all targets within the 6 yards radius of the puddle.
Radiating Ooze
The Radiating Ooze inflicts 5.5k dmg to enemies within 10 yards, it will also cause the Ooze to merge with other nearby Ooze.
Unstable Ooze
Increases all dmg done by 20% per application. Applied when a Big Ooze absorbs a small Ooze.
Unstable Ooze Explosion
Launches slime missiles at several random players, inflicting 12k Nature dmg to players within 6 yards of the targeted location. Cast when a Big Ooze reaches 5 stacks of Unstable Ooze.
OT should be standing outside of the safezone, preferably in a location that just finished Ooze Flood if it happened already....Once the Ooze has spawned the OT should grab aggro and begin to kite it around. The targeted player that dropped the Ooze should return to the safezone after the small ooze is spawn, of cos drop should be done near the OT...
When a 2nd player gets Mutating Infection they should run just behind the Offtank and in the path of the first Ooze and should be cleansed to drop their Ooze there. The 2 Small Oozes should merge to create a Big Ooze, which the Offtank should grab aggro on and continue to kite.
Small Oozes should be dropped in front of the Big Ooze. When the Big Ooze has absorbed 5 Small Oozes and its Unstable Ooze reaches 5 stacks it will cast Unstable Ooze Explosion.
This will target several random people and launch projectiles into the air targeted at where they were standing. Everyone should move out of the safe zone (since that is where everyone is standing, that is where all of the projectiles should be aimed.) Once the Big Ooze has exploded, you will have to merge 2 Small Oozes again and start the process over.
It seems easier then Festergut....
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